{
namespace
{
-const int CUSTOM_PROPERTY_COUNT(11); // 5 transform properties + atlas + corner/border
+const int CUSTOM_PROPERTY_COUNT(6); // atlas + corner/border
// property name
const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
{
Shader shader = GenerateShader();
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- mImpl->mRenderer = Renderer::New(geometry, shader);
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
}
mImpl->mRenderer.SetTextures(textureSet);
// Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
// Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
// Do nothing
}
+void SvgVisual::EnablePreMultipliedAlpha(bool preMultiplied)
+{
+ // Make always enable pre multiplied alpha whether preMultiplied value is false.
+ if(!preMultiplied)
+ {
+ DALI_LOG_WARNING("Note : SvgVisual cannot disable PreMultipliedAlpha\n");
+ }
+}
+
void SvgVisual::Load()
{
// load remote resource on svg rasterize thread.
if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
-bool SvgVisual::IsResourceReady() const
-{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
void SvgVisual::UpdateShader()
{
if(mImpl->mRenderer)