void SvgVisual::ApplyRasterizedImage( NSVGimage* parsedSvg, PixelData rasterizedPixelData )
{
+ if( mParsedImage == NULL)
+ {
+ mParsedImage = parsedSvg;
+ }
+
if( mParsedImage && IsOnStage() )
{
TextureSet currentTextureSet = mImpl->mRenderer.GetTextures();