mDefaultWidth(0),
mDefaultHeight(0),
mPlacementActor(),
- mVisualSize(Vector2::ZERO),
+ mRasterizedSize(Vector2::ZERO),
mLoadFailed(false),
mAttemptAtlasing(false)
{
}
else
{
- // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage
- ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+ if(mImpl->mEventObserver)
+ {
+ // SVG visual needs it's size set before it can be rasterized hence request relayout once on stage
+ mImpl->mEventObserver->RelayoutRequest(*this);
+ }
}
}
mPlacementActor.Reset();
// Reset the visual size to zero so that when adding the actor back to stage the SVG rasterization is forced
- mVisualSize = Vector2::ZERO;
+ mRasterizedSize = Vector2::ZERO;
}
void SvgVisual::GetNaturalSize(Vector2& naturalSize)
{
- naturalSize.x = mDefaultWidth;
- naturalSize.y = mDefaultHeight;
+ if(mLoadFailed && mImpl->mRenderer)
+ {
+ // Load failed, use broken image size
+ auto textureSet = mImpl->mRenderer.GetTextures();
+ if(textureSet && textureSet.GetTextureCount())
+ {
+ auto texture = textureSet.GetTexture(0);
+ if(texture)
+ {
+ naturalSize.x = texture.GetWidth();
+ naturalSize.y = texture.GetHeight();
+ return;
+ }
+ }
+ }
+ else
+ {
+ naturalSize.x = mDefaultWidth;
+ naturalSize.y = mDefaultHeight;
+ }
}
void SvgVisual::DoCreatePropertyMap(Property::Map& map) const
// Do nothing
}
+void SvgVisual::EnablePreMultipliedAlpha(bool preMultiplied)
+{
+ // Make always enable pre multiplied alpha whether preMultiplied value is false.
+ if(!preMultiplied)
+ {
+ DALI_LOG_WARNING("Note : SvgVisual cannot disable PreMultipliedAlpha\n");
+ }
+}
+
void SvgVisual::Load()
{
// load remote resource on svg rasterize thread.
{
if(isLoaded && rasterizedPixelData && IsOnScene())
{
+ if(mDefaultWidth == 0 || mDefaultHeight == 0)
+ {
+ mVectorRenderer.GetDefaultSize(mDefaultWidth, mDefaultHeight);
+ }
+
+ mRasterizedSize.x = static_cast<float>(rasterizedPixelData.GetWidth());
+ mRasterizedSize.y = static_cast<float>(rasterizedPixelData.GetHeight());
+
TextureSet currentTextureSet = mImpl->mRenderer.GetTextures();
if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
{
}
else if(!isLoaded || !rasterizedPixelData)
{
+ mLoadFailed = true;
+
Actor actor = mPlacementActor.GetHandle();
if(actor)
{
if(IsOnScene() && !mLoadFailed)
{
- if(visualSize != mVisualSize)
+ if(visualSize != mRasterizedSize || mDefaultWidth == 0 || mDefaultHeight == 0)
{
AddRasterizationTask(visualSize);
- mVisualSize = visualSize;
+ mRasterizedSize = visualSize;
}
}
}
}
-bool SvgVisual::IsResourceReady() const
-{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
void SvgVisual::UpdateShader()
{
if(mImpl->mRenderer)