// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
#include <dali-toolkit/third-party/nanosvg/nanosvg.h>
#include <dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h>
#include <dali-toolkit/internal/visuals/image/image-visual.h>
namespace Internal
{
+SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache )
+{
+ return new SvgVisual( factoryCache );
+}
+
+SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const std::string& imageUrl, ImageDimensions size )
+{
+ SvgVisual* svgVisual = new SvgVisual( factoryCache );
+ svgVisual->ParseFromUrl( imageUrl, size );
+ return svgVisual;
+}
+
SvgVisual::SvgVisual( VisualFactoryCache& factoryCache )
: Visual::Base( factoryCache ),
mAtlasRect( FULL_TEXTURE_RECT ),
- mParsedImage( NULL )
+ mImageUrl(),
+ mParsedImage( NULL ),
+ mPlacementActor()
{
// the rasterized image is with pre-multiplied alpha format
mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
}
}
-void SvgVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void SvgVisual::DoSetProperties( const Property::Map& propertyMap )
{
Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
if( imageURLValue )
std::string imageUrl;
if( imageURLValue->Get( imageUrl ) )
{
- SetImage( imageUrl );
+ ParseFromUrl( imageUrl );
}
else
{
{
AddRasterizationTask( mImpl->mSize );
}
+
+ // Hold the weak handle of the placement actor and delay the adding of renderer until the svg rasterization is finished.
+ mPlacementActor = actor;
}
void SvgVisual::DoSetOffStage( Actor& actor )
actor.RemoveRenderer( mImpl->mRenderer );
mImpl->mRenderer.Reset();
+ mPlacementActor.Reset();
}
void SvgVisual::GetNaturalSize( Vector2& naturalSize ) const
void SvgVisual::SetSize( const Vector2& size )
{
- if(mImpl->mSize != size && mParsedImage && GetIsOnStage() )
+ if(mImpl->mSize != size && mParsedImage && IsOnStage() )
{
AddRasterizationTask( size );
}
void SvgVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::IMAGE );
if( !mImageUrl.empty() )
{
map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
}
}
-void SvgVisual::SetImage( const std::string& imageUrl, ImageDimensions size )
+void SvgVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
{
- if( mImageUrl != imageUrl )
- {
- mImageUrl = imageUrl;
-
- NSVGimage* parsedImageOld = mParsedImage;
+ // TODO
+}
- Vector2 dpi = Stage::GetCurrent().GetDpi();
- float meanDpi = (dpi.height + dpi.width) * 0.5f;
- mParsedImage = nsvgParseFromFile(mImageUrl.c_str(), UNITS, meanDpi);
+Dali::Property::Value SvgVisual::DoGetProperty( Dali::Property::Index index )
+{
+ // TODO
+ return Dali::Property::Value();
+}
- if( size.GetWidth() != 0u && size.GetHeight() != 0u)
- {
- mImpl->mSize.x = size.GetWidth();
- mImpl->mSize.y = size.GetHeight();
- }
+void SvgVisual::ParseFromUrl( const std::string& imageUrl, ImageDimensions size )
+{
+ mImageUrl = imageUrl;
- if( mImpl->mSize != Vector2::ZERO && GetIsOnStage() )
- {
- AddRasterizationTask( mImpl->mSize );
- }
+ Vector2 dpi = Stage::GetCurrent().GetDpi();
+ float meanDpi = (dpi.height + dpi.width) * 0.5f;
+ mParsedImage = nsvgParseFromFile( imageUrl.c_str(), UNITS, meanDpi );
- mFactoryCache.GetSVGRasterizationThread()->DeleteImage( parsedImageOld );
+ if( size.GetWidth() != 0u && size.GetHeight() != 0u)
+ {
+ mImpl->mSize.x = size.GetWidth();
+ mImpl->mSize.y = size.GetHeight();
}
}
void SvgVisual::ApplyRasterizedImage( PixelData rasterizedPixelData )
{
- if( GetIsOnStage() )
+ if( IsOnStage() )
{
TextureSet currentTextureSet = mImpl->mRenderer.GetTextures();
if( mAtlasRect != FULL_TEXTURE_RECT )
}
else // no atlasing
{
- Atlas texture = Atlas::New( rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight() );
- texture.Upload( rasterizedPixelData, 0, 0 );
+ Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGBA8888,
+ rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight() );
+ texture.Upload( rasterizedPixelData );
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
if( mAtlasRect == FULL_TEXTURE_RECT )
if( textureSet )
{
- TextureSetImage( textureSet, 0u, texture );
+ textureSet.SetTexture( 0, texture );
}
}
+
+ // Rasterized pixels are uploaded to texture. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
+ }
}
}
-
} // namespace Internal
} // namespace Toolkit