Refactoring ImageVisualShaderFactory::GetShader
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / svg / svg-visual.cpp
index dc148a2..25e84fd 100644 (file)
@@ -84,20 +84,7 @@ SvgVisual::~SvgVisual()
 
 void SvgVisual::OnInitialize()
 {
-  Shader shader;
-  if(!mImpl->mCustomShader)
-  {
-    shader = mImageVisualShaderFactory.GetShader(mFactoryCache, mAttemptAtlasing, true, IsRoundedCornerRequired());
-  }
-  else
-  {
-    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
-                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
-                         mImpl->mCustomShader->mHints);
-
-    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
-  }
-
+  Shader shader = GenerateShader();
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
   mImpl->mRenderer  = Renderer::New(geometry, shader);
 }
@@ -170,9 +157,9 @@ void SvgVisual::DoSetOnScene(Actor& actor)
 
   if(mLoadFailed)
   {
-    Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-    textureSet.SetTexture(0u, brokenImage);
-
+    Vector2 imageSize = Vector2::ZERO;
+    imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+    mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
     actor.AddRenderer(mImpl->mRenderer);
 
     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
@@ -340,11 +327,9 @@ void SvgVisual::ApplyRasterizedImage(VectorImageRenderer vectorRenderer, PixelDa
     Actor actor = mPlacementActor.GetHandle();
     if(actor)
     {
-      TextureSet textureSet = mImpl->mRenderer.GetTextures();
-
-      Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-      textureSet.SetTexture(0u, brokenImage);
-
+      Vector2 imageSize = Vector2::ZERO;
+      imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+      mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
       actor.AddRenderer(mImpl->mRenderer);
     }
 
@@ -377,6 +362,39 @@ bool SvgVisual::IsResourceReady() const
           mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
 }
 
+void SvgVisual::UpdateShader()
+{
+  if(mImpl->mRenderer)
+  {
+    Shader shader = GenerateShader();
+    mImpl->mRenderer.SetShader(shader);
+  }
+}
+
+Shader SvgVisual::GenerateShader() const
+{
+  Shader shader;
+  if(!mImpl->mCustomShader)
+  {
+    shader = mImageVisualShaderFactory.GetShader(
+      mFactoryCache,
+      ImageVisualShaderFeature::FeatureBuilder()
+      .EnableTextureAtlas(mAttemptAtlasing)
+      .EnableRoundedCorner(IsRoundedCornerRequired())
+      .EnableBorderline(IsBorderlineRequired())
+    );
+  }
+  else
+  {
+    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+                         mImpl->mCustomShader->mHints);
+
+    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+  }
+  return shader;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit