+ // Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+
+ // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
+
+ // Hold the weak handle of the placement actor and delay the adding of renderer until the svg rasterization is finished.
+ mPlacementActor = actor;
+
+ // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );