// Lock while adding task to the queue
ConditionalWait::ScopedLock lock(mConditionalWait);
wasEmpty = mRasterizeTasks.empty();
- if(!wasEmpty && task != NULL)
+ if(!wasEmpty && task)
{
// Remove the tasks with the same renderer.
// Older task which waiting to rasterize and apply the svg to the same renderer is expired.
UnregisterProcessor();
}
-void SvgRasterizeThread::Process()
+void SvgRasterizeThread::Process(bool postProcessor)
{
ApplyRasterizedSVGToSampler();
}