// INTERNAL INCLUDES
-#include <dali-toolkit/internal/visuals/visual-impl.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
namespace Dali
{
{
/**
- * The renderer which renders a simple 3D shape to the control's quad
+ * The visual which renders a simple 3D shape to the control's quad
*
* The following properties are required to create a PrimitiveRender
*
*
* Note: slices and stacks both have an upper limit of 255.
*
- * Finally, the following can be used to affect the renderer's shader
+ * Finally, the following can be used to affect the visual's shader
*
* | %Property Name | Type | Representing |
* |-----------------|-------------|-----------------------------------------|
* | lightPosition | VECTOR3 | The position (on stage) of the light |
*/
-class PrimitiveVisual: public Visual
+class PrimitiveVisual: public Visual::Base
{
public: