const float DEFAULT_SCALE_RADIUS = 1.0; ///< For cylinders
const float DEFAULT_BEVEL_PERCENTAGE = 0.0; ///< For bevelled cubes
const float DEFAULT_BEVEL_SMOOTHNESS = 0.0; ///< For bevelled cubes
const float DEFAULT_SCALE_RADIUS = 1.0; ///< For cylinders
const float DEFAULT_BEVEL_PERCENTAGE = 0.0; ///< For bevelled cubes
const float DEFAULT_BEVEL_SMOOTHNESS = 0.0; ///< For bevelled cubes
-const Vector4 DEFAULT_COLOR = Vector4( 0.5, 0.5, 0.5, 0.0 ); ///< Grey, for all.
+const Vector4 DEFAULT_COLOR = Vector4( 0.5, 0.5, 0.5, 1.0 ); ///< Grey, for all.
const char * const OBJECT_DIMENSIONS_UNIFORM_NAME( "uObjectDimensions" );
const char * const STAGE_OFFSET_UNIFORM_NAME( "uStageOffset" );
const char * const OBJECT_DIMENSIONS_UNIFORM_NAME( "uObjectDimensions" );
const char * const STAGE_OFFSET_UNIFORM_NAME( "uStageOffset" );
precision mediump float;\n
varying mediump vec3 vIllumination;\n
uniform lowp vec4 uColor;\n
precision mediump float;\n
varying mediump vec3 vIllumination;\n
uniform lowp vec4 uColor;\n