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Updated visuals to separate alpha channel from mixColor
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
primitive
/
primitive-visual.cpp
diff --git
a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp
b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp
index
78f4c88
..
748564e
100644
(file)
--- a/
dali-toolkit/internal/visuals/primitive/primitive-visual.cpp
+++ b/
dali-toolkit/internal/visuals/primitive/primitive-visual.cpp
@@
-166,11
+166,11
@@
const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
precision mediump float;\n
varying mediump vec3 vIllumination;\n
uniform lowp vec4 uColor;\n
precision mediump float;\n
varying mediump vec3 vIllumination;\n
uniform lowp vec4 uColor;\n
- uniform lowp vec
4
mixColor;\n
-
+ uniform lowp vec
3
mixColor;\n
+ uniform lowp float opacity;\n
void main()\n
{\n
void main()\n
{\n
-
vec4 baseColor = mixColor
* uColor;\n
+
vec4 baseColor = vec4(mixColor, opacity)
* uColor;\n
gl_FragColor = vec4( vIllumination.rgb * baseColor.rgb, baseColor.a );\n
}\n
);
gl_FragColor = vec4( vIllumination.rgb * baseColor.rgb, baseColor.a );\n
}\n
);
@@
-225,7
+225,16
@@
void PrimitiveVisual::DoSetProperties( const Property::Map& propertyMap )
Vector4 color;
if( colorValue->Get( color ) )
{
Vector4 color;
if( colorValue->Get( color ) )
{
- SetMixColor( color );
+ Property::Type type = colorValue->GetType();
+ if( type == Property::VECTOR4 )
+ {
+ SetMixColor( color );
+ }
+ else if( type == Property::VECTOR3 )
+ {
+ Vector3 color3(color);
+ SetMixColor( color3 );
+ }
}
}
}
}
@@
-455,7
+464,7
@@
void PrimitiveVisual::InitializeRenderer()
// Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
// Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
- mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::PrimitiveVisual::Property::MIX_COLOR, MIX_COLOR,
mImpl->mMixColor
);
+ mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::PrimitiveVisual::Property::MIX_COLOR, MIX_COLOR,
Vector3(mImpl->mMixColor)
);
}
void PrimitiveVisual::UpdateShaderUniforms()
}
void PrimitiveVisual::UpdateShaderUniforms()