mShader.RegisterProperty( STAGE_OFFSET_UNIFORM_NAME, Vector2( width, height ) / 2.0f );
mShader.RegisterProperty( LIGHT_POSITION_UNIFORM_NAME, mLightPosition );
mShader.RegisterProperty( OBJECT_MATRIX_UNIFORM_NAME, scaleMatrix );
- mShader.RegisterProperty( COLOR_UNIFORM_NAME, mColor );
+ mShader.RegisterProperty( Toolkit::PrimitiveVisual::Property::COLOR, COLOR_UNIFORM_NAME, mColor );
mShader.RegisterProperty( OBJECT_DIMENSIONS_UNIFORM_NAME, mObjectDimensions );
}