Property::Map vertexFormat;
vertexFormat[POSITION] = Property::VECTOR3;
vertexFormat[NORMAL] = Property::VECTOR3;
- PropertyBuffer surfaceVertices = PropertyBuffer::New( vertexFormat );
+ VertexBuffer surfaceVertices = VertexBuffer::New( vertexFormat );
surfaceVertices.SetData( &vertices[0], vertices.Size() );
mGeometry.AddVertexBuffer( surfaceVertices );