naturalSize.y = mObjectDimensions.y;
}
-void PrimitiveVisual::SetClipRect( const Rect<int>& clipRect )
-{
- Visual::Base::SetClipRect( clipRect );
-
- //ToDo: renderer responds to the clipRect change
-}
-
-void PrimitiveVisual::SetOffset( const Vector2& offset )
-{
- //ToDo: renderer applies the offset
-}
-
void PrimitiveVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();
mShader.RegisterProperty( STAGE_OFFSET_UNIFORM_NAME, Vector2( width, height ) / 2.0f );
mShader.RegisterProperty( LIGHT_POSITION_UNIFORM_NAME, mLightPosition );
mShader.RegisterProperty( OBJECT_MATRIX_UNIFORM_NAME, scaleMatrix );
- mShader.RegisterProperty( COLOR_UNIFORM_NAME, mColor );
+ mShader.RegisterProperty( Toolkit::PrimitiveVisual::Property::COLOR, COLOR_UNIFORM_NAME, mColor );
mShader.RegisterProperty( OBJECT_DIMENSIONS_UNIFORM_NAME, mObjectDimensions );
}