naturalSize.y = mObjectDimensions.y;
}
-void PrimitiveVisual::SetClipRect( const Rect<int>& clipRect )
-{
- Visual::Base::SetClipRect( clipRect );
-
- //ToDo: renderer responds to the clipRect change
-}
-
-void PrimitiveVisual::SetOffset( const Vector2& offset )
-{
- //ToDo: renderer applies the offset
-}
-
void PrimitiveVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();