varying mediump vec3 vIllumination;\n
uniform lowp vec4 uColor;\n
uniform lowp vec3 mixColor;\n
- uniform lowp float opacity;\n
void main()\n
{\n
- vec4 baseColor = vec4(mixColor, opacity) * uColor;\n
+ vec4 baseColor = vec4(mixColor, 1.0) * uColor;\n
gl_FragColor = vec4( vIllumination.rgb * baseColor.rgb, baseColor.a );\n
}\n
);