// EXTERNAL INCLUDES
#include <dali/public-api/images/image.h>
#include <dali/public-api/images/image-operations.h>
-#include <dali/public-api/images/nine-patch-image.h>
+#include <dali/devel-api/images/nine-patch-image.h>
#include <dali/public-api/rendering/geometry.h>
#include <dali/public-api/rendering/sampler.h>
#include <dali/public-api/rendering/shader.h>
NPatchVisual( VisualFactoryCache& factoryCache );
/**
+ * @brief Constructor which creates an N-patch visual using an image URL.
+ *
+ * The visual will load the image synchronously when the associated actor is put on stage, and destroy the image when it is off stage
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] imageUrl The URL to 9 patch image resource to use
+ * @param[in] borderOnly A Flag to indicate if the image should omit the centre of the n-patch and only render the border
+ */
+ NPatchVisual( VisualFactoryCache& factoryCache, const std::string& imageUrl, bool borderOnly = false );
+
+ /**
+ * @brief Constructor which creates an N-patch viusal with a NinePatchImage resource.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] image The NinePatchImage to use
+ * @param[in] borderOnly A Flag to indicate if the image should omit the centre of the n-patch and only render the border
+ */
+ NPatchVisual( VisualFactoryCache& factoryCache, NinePatchImage image, bool borderOnly = false );
+
+ /**
* @brief A reference counted object may only be deleted by calling Unreference().
*/
~NPatchVisual();
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ /**
+ * @copydoc Visual::Base::DoSetProperty
+ */
+ virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
+
+ /**
+ * @copydoc Visual::Base::DoGetProperty
+ */
+ virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
+
protected:
/**
*/
virtual void DoSetOffStage( Actor& actor );
-public:
-
- /**
- * @brief Sets the 9 patch image of this visual to the resource at imageUrl
- * The visual will load the image synchronously when the associated actor is put on stage, and destroy the image when it is off stage
- *
- * @param[in] imageUrl The URL to 9 patch image resource to use
- * @param[in] borderOnly A Flag to indicate if the image should omit the centre of the n-patch and only render the border
- */
- void SetImage( const std::string& imageUrl, bool borderOnly = false );
-
- /**
- * @brief Sets the 9 patch image of this viusal to the 9 patch image
- *
- * @param[in] image The NinePatchImage to use
- * @param[in] borderOnly A Flag to indicate if the image should omit the centre of the n-patch and only render the border
- */
- void SetImage( NinePatchImage image, bool borderOnly = false );
-
private:
/**