Do not set resources if there isn't mRenderer in nPatch-visual.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / npatch / npatch-visual.cpp
index 4780153..c8b601a 100755 (executable)
@@ -815,7 +815,7 @@ Geometry NPatchVisual::CreateBorderGeometry( Uint16Pair gridSize )
 void NPatchVisual::SetResource()
 {
   const NPatchLoader::Data* data;
 void NPatchVisual::SetResource()
 {
   const NPatchLoader::Data* data;
-  if( mLoader.GetNPatchData( mId, data ) )
+  if( mImpl->mRenderer && mLoader.GetNPatchData( mId, data ) )
   {
     Geometry geometry = CreateGeometry();
     Shader shader = CreateShader();
   {
     Geometry geometry = CreateGeometry();
     Shader shader = CreateShader();