Change the precision of size and uSize from mediumP to highP
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / npatch / npatch-visual.cpp
index ea72d4f..bd374aa 100644 (file)
@@ -19,7 +19,6 @@
 #include "npatch-visual.h"
 
 // EXTERNAL INCLUDES
-#include <dali/devel-api/object/handle-devel.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/integration-api/debug.h>
@@ -52,14 +51,14 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   varying mediump vec2 vTexCoord;\n
   varying mediump vec2 vMaskTexCoord;\n
   uniform highp   mat4 uMvpMatrix;\n
-  uniform mediump vec3 uSize;\n
+  uniform highp   vec3 uSize;\n
   uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
   uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
   \n
 
   // Visual size and offset
   uniform mediump vec2 offset;\n
-  uniform mediump vec2 size;\n
+  uniform highp   vec2 size;\n
   uniform mediump vec4 offsetSizeMode;\n
   uniform mediump vec2 origin;\n
   uniform mediump vec2 anchorPoint;\n
@@ -94,13 +93,13 @@ const char* VERTEX_SHADER_3X3 = DALI_COMPOSE_SHADER(
     varying mediump vec2 vTexCoord;\n
     varying mediump vec2 vMaskTexCoord;\n
     uniform highp   mat4 uMvpMatrix;\n
-    uniform mediump vec3 uSize;\n
+    uniform highp   vec3 uSize;\n
     uniform mediump vec2 uFixed[ 3 ];\n
     uniform mediump vec2 uStretchTotal;\n
     \n
     //Visual size and offset
     uniform mediump vec2 offset;\n
-    uniform mediump vec2 size;\n
+    uniform highp   vec2 size;\n
     uniform mediump vec4 offsetSizeMode;\n
     uniform mediump vec2 origin;\n
     uniform mediump vec2 anchorPoint;\n
@@ -181,15 +180,15 @@ Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsi
 {
   Property::Map vertexFormat;
   vertexFormat[ "aPosition" ] = Property::VECTOR2;
-  PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
+  VertexBuffer vertexBuffer = VertexBuffer::New( vertexFormat );
   if( vertices.Size() > 0 )
   {
-    vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
+    vertexBuffer.SetData( &vertices[ 0 ], vertices.Size() );
   }
 
   // Create the geometry object
   Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( vertexPropertyBuffer );
+  geometry.AddVertexBuffer( vertexBuffer );
   if( indices.Size() > 0 )
   {
     geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
@@ -389,7 +388,7 @@ void NPatchVisual::DoSetProperties( const Property::Map& propertyMap )
   }
 }
 
-void NPatchVisual::DoSetOnStage( Actor& actor )
+void NPatchVisual::DoSetOnScene( Actor& actor )
 {
   // load when first go on stage
   LoadImages();
@@ -420,7 +419,7 @@ void NPatchVisual::DoSetOnStage( Actor& actor )
   }
 }
 
-void NPatchVisual::DoSetOffStage( Actor& actor )
+void NPatchVisual::DoSetOffScene( Actor& actor )
 {
   actor.RemoveRenderer( mImpl->mRenderer );
   mImpl->mRenderer.Reset();
@@ -497,6 +496,10 @@ Geometry NPatchVisual::CreateGeometry()
         {
           uint32_t elementCount[2];
           geometry = RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, Uint16Pair(3, 3), elementCount );
+          if( mImpl->mRenderer )
+          {
+            RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+          }
         }
         else
         {
@@ -516,6 +519,10 @@ Geometry NPatchVisual::CreateGeometry()
         uint32_t elementCount[2];
         geometry = !mBorderOnly ?
                    RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, gridSize, elementCount ) : CreateBorderGeometry(gridSize );
+        if( mImpl->mRenderer )
+        {
+          RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+        }
       }
     }
   }
@@ -671,8 +678,8 @@ void NPatchVisual::ApplyTextureAndUniforms()
                                  auxiliaryPixelData.GetHeight() );
     texture.Upload( auxiliaryPixelData );
     textureSet.SetTexture( 1, texture );
-    DevelHandle::RegisterProperty( mImpl->mRenderer, DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
-                                   AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
+    mImpl->mRenderer.RegisterProperty( DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
+                                       AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
   }
   mImpl->mRenderer.SetTextures( textureSet );