Change the precision of size and uSize from mediumP to highP
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / npatch / npatch-visual.cpp
index c18bddf..bd374aa 100644 (file)
@@ -51,14 +51,14 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   varying mediump vec2 vTexCoord;\n
   varying mediump vec2 vMaskTexCoord;\n
   uniform highp   mat4 uMvpMatrix;\n
-  uniform mediump vec3 uSize;\n
+  uniform highp   vec3 uSize;\n
   uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
   uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
   \n
 
   // Visual size and offset
   uniform mediump vec2 offset;\n
-  uniform mediump vec2 size;\n
+  uniform highp   vec2 size;\n
   uniform mediump vec4 offsetSizeMode;\n
   uniform mediump vec2 origin;\n
   uniform mediump vec2 anchorPoint;\n
@@ -93,13 +93,13 @@ const char* VERTEX_SHADER_3X3 = DALI_COMPOSE_SHADER(
     varying mediump vec2 vTexCoord;\n
     varying mediump vec2 vMaskTexCoord;\n
     uniform highp   mat4 uMvpMatrix;\n
-    uniform mediump vec3 uSize;\n
+    uniform highp   vec3 uSize;\n
     uniform mediump vec2 uFixed[ 3 ];\n
     uniform mediump vec2 uStretchTotal;\n
     \n
     //Visual size and offset
     uniform mediump vec2 offset;\n
-    uniform mediump vec2 size;\n
+    uniform highp   vec2 size;\n
     uniform mediump vec4 offsetSizeMode;\n
     uniform mediump vec2 origin;\n
     uniform mediump vec2 anchorPoint;\n
@@ -496,6 +496,10 @@ Geometry NPatchVisual::CreateGeometry()
         {
           uint32_t elementCount[2];
           geometry = RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, Uint16Pair(3, 3), elementCount );
+          if( mImpl->mRenderer )
+          {
+            RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+          }
         }
         else
         {
@@ -515,6 +519,10 @@ Geometry NPatchVisual::CreateGeometry()
         uint32_t elementCount[2];
         geometry = !mBorderOnly ?
                    RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, gridSize, elementCount ) : CreateBorderGeometry(gridSize );
+        if( mImpl->mRenderer )
+        {
+          RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+        }
       }
     }
   }