Call ResourceReady callback even image loading failed.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / npatch / npatch-visual.cpp
index 5fc5dd0..b5c9b51 100644 (file)
@@ -91,7 +91,7 @@ void NPatchVisual::LoadImages()
     auto preMultiplyOnLoading = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
     mAuxiliaryPixelBuffer     = textureManager.LoadPixelBuffer(mAuxiliaryUrl, Dali::ImageDimensions(), FittingMode::DEFAULT, SamplingMode::BOX_THEN_LINEAR, synchronousLoading, this, true, preMultiplyOnLoading);
 
-    // If synchronousLoading is true, we can check the auxiliaryResource's statue now.
+    // If synchronousLoading is true, we can check the auxiliaryResource's status now.
     if(synchronousLoading)
     {
       mAuxiliaryResourceStatus = mAuxiliaryPixelBuffer ? Toolkit::Visual::ResourceStatus::READY : Toolkit::Visual::ResourceStatus::FAILED;
@@ -234,12 +234,6 @@ void NPatchVisual::OnSetTransform()
   }
 }
 
-bool NPatchVisual::IsResourceReady() const
-{
-  return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
-          mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
 void NPatchVisual::DoCreatePropertyMap(Property::Map& map) const
 {
   map.Clear();