#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/visual-impl.h>
-#include <dali-toolkit/internal/visuals/visual-data-impl.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
namespace Dali
/////////////////NPatchVisual////////////////
NPatchVisual::NPatchVisual( VisualFactoryCache& factoryCache )
-: Visual( factoryCache ),
+: Visual::Base( factoryCache ),
mBorderOnly( false )
{
}
void NPatchVisual::SetClipRect( const Rect<int>& clipRect )
{
- Visual::SetClipRect( clipRect );
+ Visual::Base::SetClipRect( clipRect );
//ToDo: renderer responds to the clipRect change
}
else
{
const char* fragmentShader = FRAGMENT_SHADER;
- Dali::Shader::ShaderHints hints = Dali::Shader::HINT_NONE;
+ Dali::Shader::Hint::Value hints = Dali::Shader::Hint::NONE;
if( !mImpl->mCustomShader->mFragmentShader.empty() )
{