+void NPatchVisual::UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied )
+{
+ EnablePreMultipliedAlpha( preMultiplied );
+ if(!loadSuccess)
+ {
+ // Image loaded and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::FAILED );
+ }
+
+ if( mAuxiliaryPixelBuffer || !mAuxiliaryUrl.IsValid() )
+ {
+ SetResource();
+ }
+}
+