- Devel::PixelBuffer loadedPixelBuffer;
- if( loadSuccess )
- {
- loadedPixelBuffer = pixelBuffer;
- EnablePreMultipliedAlpha( preMultiplied );
- }
- else
- {
- loadedPixelBuffer = LoadImageFromFile( mFactoryCache.GetTextureManager().GetBrokenImageUrl() );
- }
- mLoader.SetNPatchData( loadSuccess, mId, loadedPixelBuffer, url, preMultiplied );
-
- if( mAuxiliaryPixelBuffer || !mAuxiliaryUrl.IsValid() )
- {
- SetResource();
- }