Make do not caching pixelBuffer in texture-manager.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / npatch / npatch-visual.cpp
index 147f88c..5c03ac2 100644 (file)
@@ -19,7 +19,7 @@
 #include "npatch-visual.h"
 
 // EXTERNAL INCLUDES
-#include <dali/devel-api/object/handle-devel.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/integration-api/debug.h>
 
@@ -33,6 +33,7 @@
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/rendering-addon.h>
 
 namespace Dali
 {
@@ -50,14 +51,14 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   varying mediump vec2 vTexCoord;\n
   varying mediump vec2 vMaskTexCoord;\n
   uniform highp   mat4 uMvpMatrix;\n
-  uniform mediump vec3 uSize;\n
+  uniform highp   vec3 uSize;\n
   uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
   uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
   \n
 
   // Visual size and offset
   uniform mediump vec2 offset;\n
-  uniform mediump vec2 size;\n
+  uniform highp   vec2 size;\n
   uniform mediump vec4 offsetSizeMode;\n
   uniform mediump vec2 origin;\n
   uniform mediump vec2 anchorPoint;\n
@@ -92,13 +93,13 @@ const char* VERTEX_SHADER_3X3 = DALI_COMPOSE_SHADER(
     varying mediump vec2 vTexCoord;\n
     varying mediump vec2 vMaskTexCoord;\n
     uniform highp   mat4 uMvpMatrix;\n
-    uniform mediump vec3 uSize;\n
+    uniform highp   vec3 uSize;\n
     uniform mediump vec2 uFixed[ 3 ];\n
     uniform mediump vec2 uStretchTotal;\n
     \n
     //Visual size and offset
     uniform mediump vec2 offset;\n
-    uniform mediump vec2 size;\n
+    uniform highp   vec2 size;\n
     uniform mediump vec4 offsetSizeMode;\n
     uniform mediump vec2 origin;\n
     uniform mediump vec2 anchorPoint;\n
@@ -179,15 +180,15 @@ Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsi
 {
   Property::Map vertexFormat;
   vertexFormat[ "aPosition" ] = Property::VECTOR2;
-  PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
+  VertexBuffer vertexBuffer = VertexBuffer::New( vertexFormat );
   if( vertices.Size() > 0 )
   {
-    vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
+    vertexBuffer.SetData( &vertices[ 0 ], vertices.Size() );
   }
 
   // Create the geometry object
   Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( vertexPropertyBuffer );
+  geometry.AddVertexBuffer( vertexBuffer );
   if( indices.Size() > 0 )
   {
     geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
@@ -387,7 +388,7 @@ void NPatchVisual::DoSetProperties( const Property::Map& propertyMap )
   }
 }
 
-void NPatchVisual::DoSetOnStage( Actor& actor )
+void NPatchVisual::DoSetOnScene( Actor& actor )
 {
   // load when first go on stage
   LoadImages();
@@ -403,6 +404,11 @@ void NPatchVisual::DoSetOnStage( Actor& actor )
     mPlacementActor = actor;
     if( data->loadCompleted )
     {
+      if( RenderingAddOn::Get().IsValid() )
+      {
+        RenderingAddOn::Get().SubmitRenderTask( mImpl->mRenderer, data->renderingMap );
+      }
+
       ApplyTextureAndUniforms();
       actor.AddRenderer( mImpl->mRenderer );
       mPlacementActor.Reset();
@@ -413,7 +419,7 @@ void NPatchVisual::DoSetOnStage( Actor& actor )
   }
 }
 
-void NPatchVisual::DoSetOffStage( Actor& actor )
+void NPatchVisual::DoSetOffScene( Actor& actor )
 {
   actor.RemoveRenderer( mImpl->mRenderer );
   mImpl->mRenderer.Reset();
@@ -486,13 +492,38 @@ Geometry NPatchVisual::CreateGeometry()
       }
       else
       {
-        geometry = GetNinePatchGeometry( VisualFactoryCache::NINE_PATCH_GEOMETRY );
+        if( data->renderingMap )
+        {
+          uint32_t elementCount[2];
+          geometry = RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, Uint16Pair(3, 3), elementCount );
+          if( mImpl->mRenderer )
+          {
+            RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+          }
+        }
+        else
+        {
+          geometry = GetNinePatchGeometry( VisualFactoryCache::NINE_PATCH_GEOMETRY );
+        }
       }
     }
     else if( data->stretchPixelsX.Size() > 0 || data->stretchPixelsY.Size() > 0)
     {
       Uint16Pair gridSize( 2 * data->stretchPixelsX.Size() + 1,  2 * data->stretchPixelsY.Size() + 1 );
-      geometry = !mBorderOnly ? CreateGridGeometry( gridSize ) : CreateBorderGeometry( gridSize );
+      if( !data->renderingMap )
+      {
+        geometry = !mBorderOnly ? CreateGridGeometry( gridSize ) : CreateBorderGeometry( gridSize );
+      }
+      else
+      {
+        uint32_t elementCount[2];
+        geometry = !mBorderOnly ?
+                   RenderingAddOn::Get().CreateGeometryGrid(data->renderingMap, gridSize, elementCount ) : CreateBorderGeometry(gridSize );
+        if( mImpl->mRenderer )
+        {
+          RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->renderingMap);
+        }
+      }
     }
   }
   else
@@ -647,8 +678,8 @@ void NPatchVisual::ApplyTextureAndUniforms()
                                  auxiliaryPixelData.GetHeight() );
     texture.Upload( auxiliaryPixelData );
     textureSet.SetTexture( 1, texture );
-    DevelHandle::RegisterProperty( mImpl->mRenderer, DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
-                                   AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
+    mImpl->mRenderer.RegisterProperty( DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
+                                       AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
   }
   mImpl->mRenderer.SetTextures( textureSet );
 
@@ -842,11 +873,17 @@ void NPatchVisual::LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffe
   }
   else
   {
+    Devel::PixelBuffer loadedPixelBuffer;
     if( loadSuccess )
     {
-      mLoader.SetNPatchData( mId, pixelBuffer );
+      loadedPixelBuffer = pixelBuffer;
       EnablePreMultipliedAlpha( preMultiplied );
     }
+    else
+    {
+      loadedPixelBuffer = LoadImageFromFile( mFactoryCache.GetTextureManager().GetBrokenImageUrl() );
+    }
+    mLoader.SetNPatchData( loadSuccess, mId, loadedPixelBuffer, url, preMultiplied );
 
     if( mAuxiliaryPixelBuffer || !mAuxiliaryUrl.IsValid() )
     {