Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
Shader shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- TextureAtlas::DISABLED,
- DefaultTextureWrapMode::APPLY,
- RoundedCorner::DISABLED,
- Borderline::DISABLED
+ ImageVisualShaderFeature::FeatureBuilder()
);
mImpl->mRenderer = Renderer::New(geometry, shader);