#include <dali-toolkit/devel-api/utility/npatch-utilities.h>
#include <dali-toolkit/internal/visuals/npatch-data.h>
#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
+#include <dali-toolkit/internal/visuals/visual-url.h>
namespace Dali
{
* @param [in] synchronousLoading True if the image will be loaded in synchronous time.
* @return id of the texture.
*/
- std::size_t Load(TextureManager& textureManager, TextureUploadObserver* textureObserver, const std::string& url, const Rect<int>& border, bool& preMultiplyOnLoad, bool synchronousLoading);
+ std::size_t Load(TextureManager& textureManager, TextureUploadObserver* textureObserver, const VisualUrl& url, const Rect<int>& border, bool& preMultiplyOnLoad, bool synchronousLoading);
/**
* @brief Set loaded PixelBuffer and its information