+ std::size_t Load( TextureManager& textureManager, TextureUploadObserver* textureObserver, const std::string& url, const Rect< int >& border, bool& preMultiplyOnLoad, bool synchronousLoading );
+
+ /**
+ * @brief Set loaded PixelBuffer and its information
+ *
+ * @param [in] id cache data id
+ * @param [in] pixelBuffer of loaded image
+ */
+ void SetNPatchData( std::size_t id, Devel::PixelBuffer& pixelBuffer );