PixelData pixels = Devel::PixelBuffer::Convert( pixelBuffer ); // takes ownership of buffer
Texture texture = Texture::New( TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight() );
PixelData pixels = Devel::PixelBuffer::Convert( pixelBuffer ); // takes ownership of buffer
Texture texture = Texture::New( TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight() );