+ return;
+ }
+
+ NPatchBuffer::SetLoadedNPatchData( data, pixelBuffer );
+
+ while( data->observerList.Count() )
+ {
+ TextureUploadObserver* observer = data->observerList[0];
+ observer->LoadComplete( loadSuccess, Devel::PixelBuffer(), url, preMultiplied );
+ data->observerList.Erase( data->observerList.begin() );