private:
/**
- * @copydoc TextureUploadObserver::UploadCompleted
- *
- * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
- * This callback is the place to add the renderer as it would be called once the loading is finished.
- */
- void UploadComplete(bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied) override
- {
- }
-
- /**
* @copydoc TextureUploadObserver::LoadComplete
*
* To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
* This callback is the place to add the renderer as it would be called once the loading is finished.
*/
- void LoadComplete(bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied) override;
+ void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override;
private:
using ObserverListType = Dali::Vector<TextureUploadObserver*>;