public: // from Visual
/**
- * @copydoc Visual::Base::SetSize
- */
- virtual void SetSize( const Vector2& size );
-
- /**
* @copydoc Visual::Base::CreatePropertyMap
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
virtual ~MeshVisual();
/**
- * @copydoc Visual::Base::DoInitialize
+ * @copydoc Visual::Base::DoSetProperties
+ */
+ virtual void DoSetProperties( const Property::Map& propertyMap );
+
+ /**
+ * @copydoc Visual::Base::OnSetTransform
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ virtual void OnSetTransform();
/**
* @copydoc Visual::Base::DoSetOnStage