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Create Renderer when the Visual is created
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
mesh
/
mesh-visual.h
diff --git
a/dali-toolkit/internal/visuals/mesh/mesh-visual.h
b/dali-toolkit/internal/visuals/mesh/mesh-visual.h
index
852d7ef
..
3cc1d66
100644
(file)
--- a/
dali-toolkit/internal/visuals/mesh/mesh-visual.h
+++ b/
dali-toolkit/internal/visuals/mesh/mesh-visual.h
@@
-2,7
+2,7
@@
#define DALI_TOOLKIT_INTERNAL_MESH_VISUAL_H
/*
#define DALI_TOOLKIT_INTERNAL_MESH_VISUAL_H
/*
- * Copyright (c) 20
19
Samsung Electronics Co., Ltd.
+ * Copyright (c) 20
21
Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@
-95,6
+95,11
@@
protected:
virtual ~MeshVisual();
/**
virtual ~MeshVisual();
/**
+ * @copydoc Visual::Base::OnInitialize
+ */
+ void OnInitialize() override;
+
+ /**
* @copydoc Visual::Base::DoSetProperties
*/
void DoSetProperties( const Property::Map& propertyMap ) override;
* @copydoc Visual::Base::DoSetProperties
*/
void DoSetProperties( const Property::Map& propertyMap ) override;
@@
-118,11
+123,6
@@
private:
void SupplyEmptyGeometry();
/**
void SupplyEmptyGeometry();
/**
- * @brief Initialize the visual with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
- */
- void InitializeRenderer();
-
- /**
* @brief Create a shader for the object to use.
*/
void CreateShader();
* @brief Create a shader for the object to use.
*/
void CreateShader();