mShader = Shader::New( SIMPLE_VERTEX_SHADER, SIMPLE_FRAGMENT_SHADER );
mImpl->mRenderer = Renderer::New( mGeometry, mShader );
- DALI_LOG_ERROR( "Initialisation error in mesh renderer.\n" );
+ DALI_LOG_ERROR( "Initialisation error in mesh visual.\n" );
}
void MeshVisual::UpdateShaderUniforms()
return true;
}
- DALI_LOG_ERROR( "Failed to load geometry in mesh renderer.\n" );
+ DALI_LOG_ERROR( "Failed to load geometry in mesh visual.\n" );
return false;
}
return true;
}
- DALI_LOG_ERROR( "Failed to find object to load in mesh renderer.\n" );
+ DALI_LOG_ERROR( "Failed to find object to load in mesh visual.\n" );
return false;
}
return true;
}
- DALI_LOG_ERROR( "Failed to find texture set to load in mesh renderer.\n" );
+ DALI_LOG_ERROR( "Failed to find texture set to load in mesh visual.\n" );
mUseTexture = false;
return false;
}
}
else
{
- DALI_LOG_ERROR( "Failed to load diffuse map texture in mesh renderer.\n");
+ DALI_LOG_ERROR( "Failed to load diffuse map texture in mesh visual.\n");
return false;
}
}
}
else
{
- DALI_LOG_ERROR( "Failed to load normal map texture in mesh renderer.\n");
+ DALI_LOG_ERROR( "Failed to load normal map texture in mesh visual.\n");
return false;
}
}
}
else
{
- DALI_LOG_ERROR( "Failed to load gloss map texture in mesh renderer.\n");
+ DALI_LOG_ERROR( "Failed to load gloss map texture in mesh visual.\n");
return false;
}
}