* To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
* This callback is the place to add the renderer as it would be called once the loading is finished.
*/
- virtual void UploadComplete( bool success, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle );
+ virtual void UploadComplete( bool success, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle );
private: