virtual ~ImageVisual();
/**
- * @copydoc Visual::Base::DoInitialize
+ * @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ virtual void DoSetProperties( const Property::Map& propertyMap );
/**
* @copydoc Visual::Base::DoSetOnStage
/**
* @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it
- *
- * @return Returns the created Dali::Renderer
+ * @param[in] textures to use
*/
- Renderer CreateRenderer() const;
+ void CreateRenderer( TextureSet& textures );
/**
* @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it
- *
- * @return Returns the created Dali::Renderer
+ * @param NativeImageRenderer
*/
- Renderer CreateNativeImageRenderer() const;
+ void CreateNativeImageRenderer( NativeImage& nativeImage );
/**
* @brief Query whether resources requires to be loaded synchronously.
void LoadResourceSynchronously();
/**
- * Load the image.
- * @param[in] url The URL of the image resource to use.
- * @param[in] synchronousLoading If true, the resource is loaded synchronously, otherwise asynchronously.
- */
- Image LoadImage( const std::string& url, bool synchronousLoading );
-
- /**
- * Load the image and create a texture set to hold the texture, with automatic atlasing applied.
- * @param [out] textureRect The texture area of the resource image in the atlas.
+ * Creates the texture set and adds the texture to it
+ * @param[out] textureRect The texture area of the texture in the atlas.
* @param[in] url The URL of the image resource to use.
* @param[in] synchronousLoading If true, the resource is loaded synchronously, otherwise asynchronously.
+ * @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture
+ * @return the texture set to use
*/
- TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading );
+ TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing );
/**
* Callback function of image resource loading succeed
*/
void CleanCache(const std::string& url);
- /**
- * Set shader code for nativeimage if it exists
- */
- void SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage );
-
private:
+
Image mImage;
PixelData mPixels;
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;
-
std::string mImageUrl;
+
Dali::ImageDimensions mDesiredSize;
- Dali::FittingMode::Type mFittingMode;
- Dali::SamplingMode::Type mSamplingMode;
- Dali::WrapMode::Type mWrapModeU;
- Dali::WrapMode::Type mWrapModeV;
+ Dali::FittingMode::Type mFittingMode:3;
+ Dali::SamplingMode::Type mSamplingMode:4;
+ Dali::WrapMode::Type mWrapModeU:3;
+ Dali::WrapMode::Type mWrapModeV:3;
- std::string mNativeFragmentShaderCode;
- bool mNativeImageFlag;
};
} // namespace Internal