*/
void UpdateShader() override;
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
public:
/**
* @copydoc AtlasUploadObserver::UploadCompleted
*/
void DoSetProperty(Property::Index index, const Property::Value& value);
- /**
- * @brief Get a shader for the current properties.
- * @return The shader for the current properties.
- */
- Shader GetShader();
-
private:
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;