/**
* @copydoc Visual::Base::OnDoAction
*/
- void OnDoAction(const Dali::Property::Index actionName, const Dali::Property::Value& attributes) override;
+ void OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes) override;
protected:
/**
void UploadCompleted() override;
/**
- * @copydoc TextureUploadObserver::UploadCompleted
+ * @copydoc TextureUploadObserver::LoadCompleted
*
* To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
* This callback is the place to add the renderer as it would be called once the loading is finished.
*/
- void UploadComplete(bool success, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle, bool preMultiplied) override;
+ void LoadComplete(bool success, TextureInformation textureInformation) override;
private:
/**
- * @copydoc TextureUploadObserver::LoadComplete
- *
- * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
- * This callback is the place to add the renderer as it would be called once the PixelBuffer loading is finished.
- */
- void LoadComplete(bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied) override
- {
- }
-
- /**
* Allocate the mask data when a masking property is defined in the property map
*/
void AllocateMaskData();