*/
bool IsResourceReady() const override;
+ /**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
public:
/**
*/
void DoSetProperty( Property::Index index, const Property::Value& value );
+ /**
+ * @brief Get a shader for the current properties.
+ * @return The shader for the current properties.
+ */
+ Shader GetShader();
+
private:
Vector4 mPixelArea;