FittingMode::Type fittingMode = FittingMode::DEFAULT,
Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR );
- /**
- * @brief Create a new image visual with an Image type.
- *
- * @param[in] factoryCache The VisualFactoryCache object
- * @param[in] shaderFactory The ImageVisualShaderFactory object
- * @param[in] image The image to use
- */
- static ImageVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Image& image );
-
public: // from Visual
/**
Dali::SamplingMode::Type samplingMode );
/**
- * @brief Constructor with an Image type.
- *
- * @param[in] factoryCache The VisualFactoryCache object
- * @param[in] shaderFactory The ImageVisualShaderFactory object
- * @param[in] image The image to use
- */
- ImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Image& image );
-
- /**
* @brief A reference counted object may only be deleted by calling Unreference().
*/
virtual ~ImageVisual();
void AllocateMaskData();
/**
- * @brief Applies the image to the texture set used for this renderer
- *
- * @param[in] image The Image to apply to the texture set used for this renderer
- */
- void ApplyImageToSampler( const Image& image );
-
- /**
* @brief Load the texture, will try to atlas unless unable or param set to false.
* @param[in, out] atlasing flag if the image has been put in a atlas (true), passing false will not atlas even if possible.
* @param[out] atlasRect if atlasing is used this the texture area of the image in the atlas.
void InitializeRenderer();
/**
- * @brief Initializes the Dali::Renderer from an image handle
- *
- * @param[in] image The image handle to intialize this ImageVisual from
- */
- void InitializeRenderer( const Image& image );
-
- /**
* @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it
* @param[in] textures to use
*/
void CreateRenderer( TextureSet& textures );
/**
- * @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it
- * @param NativeImageRenderer
- */
- void CreateNativeImageRenderer( NativeImage& nativeImage );
-
- /**
- * @brief Query whether resources requires to be loaded synchronously.
- * @return Returns true if synchronous resource loading is required, false otherwise.
- */
- bool IsSynchronousResourceLoading() const;
-
- /**
* Creates the texture set and adds the texture to it
* @param[out] textureRect The texture area of the texture in the atlas.
* @param[in] url The URL of the image resource to use.
private:
- Image mImage;
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;
VisualUrl mImageUrl;