TextureManager::LoadState mLoadState; ///< The texture loading state
bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
bool mOrientationCorrection; ///< true if the image will have it's orientation corrected.
+ bool mNeedYuvToRgb{false}; ///< true if we need to convert yuv to rgb.
};
} // namespace Internal