// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/devel-api/image-loader/atlas-upload-observer.h>
// EXTERNAL INCLUDES
#include <dali/public-api/images/image.h>
#include <dali/public-api/images/image-operations.h>
#include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/object/weak-handle.h>
namespace Dali
{
* "DEFAULT"
*
*/
-class ImageVisual: public Visual::Base, public ConnectionTracker
+class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver
{
public:
*/
void SetImage( Actor& actor, const Image& image );
+ /**
+ * @copydoc AtlasUploadObserver::UploadCompleted
+ *
+ * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
+ * This callback is the place to add the renderer as it would be called once the loading is finished.
+ */
+ virtual void UploadCompleted();
+
private:
/**
Image mImage;
PixelData mPixels;
Vector4 mPixelArea;
+ WeakHandle<Actor> mPlacementActor;
std::string mImageUrl;
Dali::ImageDimensions mDesiredSize;