void CreateNativeImageRenderer( NativeImage& nativeImage );
/**
- * @brief Query whether resources requires to be loaded synchronously.
- * @return Returns true if synchronous resource loading is required, false otherwise.
- */
- bool IsSynchronousResourceLoading() const;
-
- /**
* Creates the texture set and adds the texture to it
* @param[out] textureRect The texture area of the texture in the atlas.
* @param[in] url The URL of the image resource to use.