+ * @copydoc TextureUploadObserver::LoadComplete
+ *
+ * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
+ * This callback is the place to add the renderer as it would be called once the PixelBuffer loading is finished.
+ */
+ void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override {}
+
+ /**