bool IsSynchronousResourceLoading() const;
/**
- * @brief Load the resource synchronously
- */
- void LoadResourceSynchronously();
-
- /**
* Creates the texture set and adds the texture to it
* @param[out] textureRect The texture area of the texture in the atlas.
* @param[in] url The URL of the image resource to use.
};
Image mImage;
- PixelData mPixels;
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;
VisualUrl mImageUrl;