*/
// CLASS HEADER
-#include "image-visual.h"
+#include <dali-toolkit/internal/visuals/image/image-visual.h>
// EXTERNAL HEADER
#include <cstring> // for strncasecmp
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/images/native-image.h>
-#include <dali/devel-api/images/atlas.h>
#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
#include <dali/devel-api/scripting/enum-helper.h>
// INTERNAL HEADER
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
-const char * const BATCHING_ENABLED( "batchingEnabled" );
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, DONT_CARE )
DALI_ENUM_TO_STRING_TABLE_END( SAMPLING_MODE )
-const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
+// wrap modes
+DALI_ENUM_TO_STRING_TABLE_BEGIN( WRAP_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, DEFAULT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, CLAMP_TO_EDGE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, REPEAT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
+DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
attribute mediump vec2 aPosition;\n
uniform mediump mat4 uMvpMatrix;\n
uniform mediump vec3 uSize;\n
- uniform mediump vec4 uAtlasRect;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
\n
+
+ //Visual size and offset
+ uniform mediump vec2 offset;\n
+ uniform mediump vec2 size;\n
+ uniform mediump vec4 offsetSizeMode;\n
+ uniform mediump vec2 origin;\n
+ uniform mediump vec2 anchorPoint;\n
+
+ vec4 ComputeVertexPosition()\n
+ {\n
+ vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
+ vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
+ return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
+ }\n
+
void main()\n
{\n
- mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
- vertexPosition.xyz *= uSize;\n
- vertexPosition = uMvpMatrix * vertexPosition;\n
- \n
- vTexCoord = mix( uAtlasRect.xy, uAtlasRect.zw, pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) ) );\n
+ mediump vec4 vertexPosition = uMvpMatrix * ComputeVertexPosition();\n
+ vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n
);
-const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
+const char* FRAGMENT_SHADER_NO_ATLAS = DALI_COMPOSE_SHADER(
varying mediump vec2 vTexCoord;\n
uniform sampler2D sTexture;\n
uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ uniform lowp float preMultipliedAlpha;\n
\n
+ lowp vec4 visualMixColor()\n
+ {\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
+ }\n
void main()\n
{\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
+ gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * visualMixColor();\n
}\n
);
+const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER(
+ varying mediump vec2 vTexCoord;\n
+ uniform sampler2D sTexture;\n
+ uniform mediump vec4 uAtlasRect;\n
+ uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ uniform lowp float preMultipliedAlpha;\n
+ \n
+ lowp vec4 visualMixColor()\n
+ {\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
+ }\n
+ \n
+ void main()\n
+ {\n
+ mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n
+ gl_FragColor = texture2D( sTexture, texCoord ) * uColor * visualMixColor();\n
+ }\n
+);
+
+const char* FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP = DALI_COMPOSE_SHADER(
+ varying mediump vec2 vTexCoord;\n
+ uniform sampler2D sTexture;\n
+ uniform mediump vec4 uAtlasRect;\n
+ // WrapMode -- 0: CLAMP; 1: REPEAT; 2: REFLECT;
+ uniform lowp vec2 wrapMode;\n
+ uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ uniform lowp float preMultipliedAlpha;\n
+ \n
+ mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap )\n
+ {\n
+ mediump float coord;\n
+ if( wrap > 1.5 )\n // REFLECT
+ coord = 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n
+ else \n// warp == 0 or 1
+ coord = mix(coordinate, fract( coordinate ), wrap);\n
+ return clamp( mix(range.x, range.y, coord), range.x, range.y );
+ }\n
+ \n
+ lowp vec4 visualMixColor()\n
+ {\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
+ }\n
+ \n
+ void main()\n
+ {\n
+ mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ),
+ wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) );\n
+ gl_FragColor = texture2D( sTexture, texCoord ) * uColor * visualMixColor();\n
+ }\n
+);
+
Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridSize )
{
Geometry geometry;
if( gridSize == ImageDimensions( 1, 1 ) )
{
geometry = factoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
- if( !geometry )
- {
- geometry = VisualFactoryCache::CreateQuadGeometry();
- factoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry );
- }
}
else
{
return geometry;
}
-} //unnamed namespace
+} // unnamed namespace
-ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, ImageAtlasManager& atlasManager )
+ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
+ const std::string& imageUrl,
+ const Property::Map& properties,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode )
+{
+ ImageVisualPtr imageVisualPtr( new ImageVisual( factoryCache, imageUrl, size, fittingMode, samplingMode ) );
+ imageVisualPtr->SetProperties( properties );
+ return imageVisualPtr;
+}
+
+ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
+ const std::string& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode )
+{
+ return new ImageVisual( factoryCache, imageUrl, size, fittingMode, samplingMode );
+}
+
+ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache, const Image& image )
+{
+ return new ImageVisual( factoryCache, image );
+}
+
+ImageVisual::ImageVisual( VisualFactoryCache& factoryCache,
+ const std::string& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode )
: Visual::Base( factoryCache ),
- mAtlasManager( atlasManager ),
+ mImage(),
+ mPixels(),
+ mPixelArea( FULL_TEXTURE_RECT ),
+ mPlacementActor(),
+ mImageUrl( imageUrl ),
+ mDesiredSize( size ),
+ mFittingMode( fittingMode ),
+ mSamplingMode( samplingMode ),
+ mWrapModeU( WrapMode::DEFAULT ),
+ mWrapModeV( WrapMode::DEFAULT )
+{
+}
+
+ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, const Image& image )
+: Visual::Base( factoryCache ),
+ mImage( image ),
+ mPixels(),
+ mPixelArea( FULL_TEXTURE_RECT ),
+ mPlacementActor(),
+ mImageUrl(),
mDesiredSize(),
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
- mNativeFragmentShaderCode( ),
- mNativeImageFlag( false )
+ mWrapModeU( WrapMode::DEFAULT ),
+ mWrapModeV( WrapMode::DEFAULT )
{
}
{
}
-void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void ImageVisual::DoSetProperties( const Property::Map& propertyMap )
{
- std::string oldImageUrl = mImageUrl;
-
- Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- if( imageURLValue )
+ // Url is already received in constructor
+ for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
{
- imageURLValue->Get( mImageUrl );
- if( !mImageUrl.empty() )
+ KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
+ if( keyValue.first.type == Property::Key::INDEX )
{
- mImage.Reset();
+ DoSetProperty( keyValue.first.indexKey, keyValue.second );
}
-
- Property::Value* fittingValue = propertyMap.Find( Toolkit::ImageVisual::Property::FITTING_MODE, IMAGE_FITTING_MODE );
- if( fittingValue )
+ else
{
- Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, mFittingMode );
+ if( keyValue.first == IMAGE_FITTING_MODE )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_SAMPLING_MODE )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_DESIRED_WIDTH )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_DESIRED_HEIGHT )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second );
+ }
+ else if( keyValue.first == PIXEL_AREA_UNIFORM_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_WRAP_MODE_U )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_WRAP_MODE_V )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second );
+ }
+ else if( keyValue.first == SYNCHRONOUS_LOADING )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second );
+ }
}
+ }
+
+ if( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING && mImageUrl.size() > 0u )
+ {
+ // if sync loading is required, the loading should start
+ // immediately when new image url is set or the actor is off stage
+ // ( for on-stage actor with image url unchanged, resource loading
+ // is already finished )
+ LoadResourceSynchronously();
+ }
+}
- Property::Value* samplingValue = propertyMap.Find( Toolkit::ImageVisual::Property::SAMPLING_MODE, IMAGE_SAMPLING_MODE );
- if( samplingValue )
+void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& value )
+{
+ switch( index )
+ {
+ case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
{
- Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, mSamplingMode );
+ bool sync;
+ if( value.Get( sync ) )
+ {
+ if( sync )
+ {
+ mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ }
+ else
+ {
+ mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ }
+ }
+ else
+ {
+ DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
+ }
+ break;
}
- int desiredWidth = 0;
- Property::Value* desiredWidthValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_WIDTH, IMAGE_DESIRED_WIDTH );
- if( desiredWidthValue )
+ case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
{
- desiredWidthValue->Get( desiredWidth );
+ float desiredWidth;
+ if( value.Get( desiredWidth ) )
+ {
+ mDesiredSize.SetWidth( desiredWidth );
+ }
+ else
+ {
+ DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
+ }
+ break;
}
- int desiredHeight = 0;
- Property::Value* desiredHeightValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, IMAGE_DESIRED_HEIGHT );
- if( desiredHeightValue )
+ case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
{
- desiredHeightValue->Get( desiredHeight );
+ float desiredHeight;
+ if( value.Get( desiredHeight ) )
+ {
+ mDesiredSize.SetHeight( desiredHeight );
+ }
+ else
+ {
+ DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
+ }
+ break;
}
- mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
- }
-
- Property::Value* syncLoading = propertyMap.Find( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, SYNCHRONOUS_LOADING );
- if( syncLoading )
- {
- bool sync;
- syncLoading->Get( sync );
- if( sync )
+ case Toolkit::ImageVisual::Property::FITTING_MODE:
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ int fittingMode;
+ Scripting::GetEnumerationProperty( value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode );
+ mFittingMode = Dali::FittingMode::Type( fittingMode );
+ break;
}
- else
+
+ case Toolkit::ImageVisual::Property::SAMPLING_MODE:
{
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ int samplingMode;
+ Scripting::GetEnumerationProperty( value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode );
+ mSamplingMode = Dali::SamplingMode::Type( samplingMode );
+ break;
}
- }
-
- // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage
- // ( for on-stage actor with image url unchanged, resource loading is already finished)
- if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() )
- {
- DoSynchronousResourceLoading();
- }
- // remove old renderer if exit
- if( mImpl->mRenderer )
- {
- if( actor ) //remove old renderer from actor
+ case Toolkit::ImageVisual::Property::PIXEL_AREA:
{
- actor.RemoveRenderer( mImpl->mRenderer );
+ value.Get( mPixelArea );
+ break;
}
- if( !oldImageUrl.empty() ) //clean old renderer from cache
+
+ case Toolkit::ImageVisual::Property::WRAP_MODE_U:
{
- CleanCache( oldImageUrl );
+ int wrapMode;
+ Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode );
+ mWrapModeU = Dali::WrapMode::Type( wrapMode );
+ break;
}
- }
-
- NativeImage nativeImage = NativeImage::DownCast( mImage );
-
- if( nativeImage )
- {
- SetNativeFragmentShaderCode( nativeImage );
- }
- // if actor is on stage, create new renderer and apply to actor
- if( actor && actor.OnStage() )
- {
- SetOnStage( actor );
+ case Toolkit::ImageVisual::Property::WRAP_MODE_V:
+ {
+ int wrapMode;
+ Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode );
+ mWrapModeV = Dali::WrapMode::Type( wrapMode );
+ break;
+ }
}
}
-void ImageVisual::SetSize( const Vector2& size )
-{
- Visual::Base::SetSize( size );
-}
-
-void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const
+void ImageVisual::GetNaturalSize( Vector2& naturalSize )
{
if(mImage)
{
naturalSize = Vector2::ZERO;
}
-void ImageVisual::SetClipRect( const Rect<int>& clipRect )
-{
- Visual::Base::SetClipRect( clipRect );
-}
-
-void ImageVisual::SetOffset( const Vector2& offset )
-{
-}
-
-Renderer ImageVisual::CreateRenderer() const
+void ImageVisual::CreateRenderer( TextureSet& textures )
{
Geometry geometry;
Shader shader;
- // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied.
- // Renderer can't be shared between NativeImage and other image types.
- if( !mNativeFragmentShaderCode.empty() )
- {
- return CreateNativeImageRenderer();
- }
-
if( !mImpl->mCustomShader )
{
geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
- shader = GetImageShader(mFactoryCache);
+ shader = GetImageShader( mFactoryCache,
+ mImpl->mFlags & Impl::IS_ATLASING_APPLIED,
+ mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE );
}
else
{
geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
{
- shader = GetImageShader(mFactoryCache);
+ shader = GetImageShader( mFactoryCache, false, true );
}
else
{
shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
- mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER : mImpl->mCustomShader->mFragmentShader,
+ mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER_NO_ATLAS : mImpl->mCustomShader->mFragmentShader,
mImpl->mCustomShader->mHints );
if( mImpl->mCustomShader->mVertexShader.empty() )
{
- shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
}
}
}
- Renderer renderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ DALI_ASSERT_DEBUG( textures );
+ mImpl->mRenderer.SetTextures( textures );
- return renderer;
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
-Renderer ImageVisual::CreateNativeImageRenderer() const
+void ImageVisual::CreateNativeImageRenderer( NativeImage& nativeImage )
{
Geometry geometry;
Shader shader;
+ std::string fragmentShader;
+ const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
+ const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
+ if( fragmentPreFix )
+ {
+ fragmentShader = fragmentPreFix;
+ fragmentShader += "\n";
+ }
+ if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
+ {
+ fragmentShader += mImpl->mCustomShader->mFragmentShader;
+ }
+ else
+ {
+ fragmentShader += FRAGMENT_SHADER_NO_ATLAS;
+ }
+ if( customSamplerTypename )
+ {
+ fragmentShader.replace( fragmentShader.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
+ }
+
if( !mImpl->mCustomShader )
{
geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
- shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
- shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
+ shader = Shader::New( VERTEX_SHADER, fragmentShader );
shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
}
else
{
geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
- mNativeFragmentShaderCode,
+ fragmentShader,
mImpl->mCustomShader->mHints );
if( mImpl->mCustomShader->mVertexShader.empty() )
{
- shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
}
}
- TextureSet textureSet = TextureSet::New();
- Renderer renderer = Renderer::New( geometry, shader );
- renderer.SetTextures( textureSet );
+ mImpl->mRenderer = Renderer::New( geometry, shader );
- return renderer;
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
-void ImageVisual::DoSynchronousResourceLoading()
+void ImageVisual::LoadResourceSynchronously()
{
if( !mImageUrl.empty() )
{
}
}
-Image ImageVisual::LoadImage( const std::string& url, bool synchronousLoading )
-{
- if( synchronousLoading )
- {
- if( !mPixels )
- {
- // use broken image
- return VisualFactory::GetBrokenVisualImage();
- }
- Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
- image.Upload( mPixels, 0, 0 );
- return image;
- }
- else
- {
- ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
- resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
- return resourceImage;
- }
-}
-
-TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading )
+TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing )
{
TextureSet textureSet;
textureRect = FULL_TEXTURE_RECT;
{
// use broken image
textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, VisualFactory::GetBrokenVisualImage() );
+ TextureSetImage( textureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() );
}
else
{
- textureSet = mAtlasManager.Add(textureRect, mPixels );
- if( !textureSet ) // big image, no atlasing
+ if( attemptAtlasing )
+ {
+ textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels );
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ }
+ if( !textureSet ) // big image, no atlasing or atlasing failed
{
- Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
- image.Upload( mPixels, 0, 0 );
+ mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, mPixels.GetPixelFormat(),
+ mPixels.GetWidth(), mPixels.GetHeight() );
+ texture.Upload( mPixels );
textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, image );
+ textureSet.SetTexture( 0u, texture );
}
}
}
else
{
- textureSet = mAtlasManager.Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode );
- if( !textureSet ) // big image, no atlasing
+ if( attemptAtlasing )
+ {
+ textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, true, this );
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ }
+ if( !textureSet ) // big image, no atlasing or atlasing failed
{
+ mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
textureSet = TextureSet::New();
}
}
+ if( !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) )
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode( mWrapModeU, mWrapModeV );
+ textureSet.SetSampler( 0u, sampler );
+ }
return textureSet;
}
void ImageVisual::InitializeRenderer( const std::string& imageUrl )
{
- if( imageUrl.empty() )
- {
- return;
- }
-
mImageUrl = imageUrl;
- mImpl->mRenderer.Reset();
+ mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
if( !mImpl->mCustomShader &&
- ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images
+ ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // dont atlas remote images
( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
{
- mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
- if( !mImpl->mRenderer )
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ bool defaultTransform = mImpl->mTransform.mSize == Vector2::ONE &&
+ mImpl->mTransform.mOffset == Vector2::ZERO &&
+ mImpl->mTransform.mOffsetSizeMode == Vector4::ZERO &&
+ mImpl->mTransform.mOrigin == Toolkit::Align::CENTER &&
+ mImpl->mTransform.mAnchorPoint == Toolkit::Align::CENTER;
+
+ bool cacheable = defaultWrapMode && defaultTransform && mPixelArea == FULL_TEXTURE_RECT;
+
+
+ mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
+ if( cacheable ) // fetch the renderer from cache if exist
+ {
+ mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
+ mImpl->mFlags |= Impl::IS_FROM_CACHE;
+ }
+
+ if( !mImpl->mRenderer ) // new renderer is needed
{
Vector4 atlasRect;
- TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() );
- Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
- Shader shader( GetImageShader(mFactoryCache) );
- mImpl->mRenderer = Renderer::New( geometry, shader );
- mImpl->mRenderer.SetTextures( textureSet );
- if( atlasRect != FULL_TEXTURE_RECT )
+ // texture set has to be created first as we need to know if atlasing succeeded or not
+ // when selecting the shader
+ TextureSet textures = CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), true );
+ CreateRenderer( textures );
+
+ if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
{
mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
+ if( !defaultWrapMode ) // custom wrap mode, renderer is not cached.
+ {
+ Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
+ mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
+ }
}
- mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
- }
- mImpl->mFlags |= Impl::IS_FROM_CACHE;
+ // save the renderer to cache only when default wrap mode and default pixel area is used
+ if( cacheable )
+ {
+ mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
+ }
+ }
}
else
{
// for custom shader or remote image, renderer is not cached and atlas is not applied
-
mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
- mImpl->mRenderer = CreateRenderer();
- Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
- ApplyImageToSampler( image );
+ Vector4 atlasRect; // ignored in this case
+ TextureSet textures = CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), false );
+ CreateRenderer( textures );
}
}
{
mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
- mImpl->mRenderer = CreateRenderer();
+ // don't reuse CreateTextureSet
+ TextureSet textures = TextureSet::New();
+ // Renderer can't be shared if mImage is NativeImage
+ NativeImage nativeImage = NativeImage::DownCast( image );
+ if( nativeImage )
+ {
+ CreateNativeImageRenderer( nativeImage );
+ DALI_ASSERT_DEBUG( textures );
+ mImpl->mRenderer.SetTextures( textures );
+ }
+ else
+ {
+ // reuse existing code for regular images
+ CreateRenderer( textures );
+ }
+ ApplyImageToSampler( image );
+}
- if( image )
+void ImageVisual::UploadCompleted()
+{
+ // Resource image is loaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
{
- ApplyImageToSampler( image );
+ actor.AddRenderer( mImpl->mRenderer );
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
}
}
{
InitializeRenderer( mImageUrl );
}
- else
+ else if ( mImage )
{
InitializeRenderer( mImage );
}
+
+ if ( !mImpl->mRenderer )
+ {
+ return;
+ }
+
+ mPlacementActor = actor;
+
+ if( mPixelArea != FULL_TEXTURE_RECT )
+ {
+ mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
+ }
+
+ if( IsSynchronousResourceLoading() || !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+ mPlacementActor.Reset();
+ }
}
void ImageVisual::DoSetOffStage( Actor& actor )
{
+ // Visual::Base::SetOffStage only calls DoSetOffStage if mRenderer exists (is on onstage)
+
//If we own the image then make sure we release it when we go off stage
+ actor.RemoveRenderer( mImpl->mRenderer);
if( !mImageUrl.empty() )
{
- actor.RemoveRenderer( mImpl->mRenderer );
CleanCache(mImageUrl);
mImage.Reset();
}
- else
- {
- actor.RemoveRenderer( mImpl->mRenderer );
- mImpl->mRenderer.Reset();
- }
+
+ mImpl->mRenderer.Reset();
+ mPlacementActor.Reset();
}
void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
bool sync = IsSynchronousResourceLoading();
map.Insert( SYNCHRONOUS_LOADING, sync );
map.Insert( Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode );
map.Insert( Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode );
+
+ map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
+ map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
+ map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
}
-Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache )
+void ImageVisual::OnSetTransform()
{
- Shader shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER );
- if( !shader )
+ if( mImpl->mRenderer )
{
- shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
- factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader );
- shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
- shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
- return shader;
}
-void ImageVisual::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
+Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping )
{
- if( mImageUrl != imageUrl )
+ Shader shader;
+ if( atlasing )
{
- std::string oldImageUrl = mImageUrl;
- mImageUrl = imageUrl;
- mDesiredSize = size;
- mFittingMode = fittingMode;
- mSamplingMode = samplingMode;
- mImage.Reset();
-
- if( IsSynchronousResourceLoading() )
- {
- DoSynchronousResourceLoading();
- }
-
- if( mImpl->mRenderer )
+ if( defaultTextureWrapping )
{
- if( GetIsFromCache() ) // if renderer is from cache, remove the old one
+ shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP );
+ if( !shader )
{
- //remove old renderer
- if( actor )
- {
- actor.RemoveRenderer( mImpl->mRenderer );
- }
-
- //clean the cache
- if( !oldImageUrl.empty() )
- {
- CleanCache(oldImageUrl);
- }
-
- if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
- {
- SetOnStage(actor);
- }
+ shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP );
+ shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
+ factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader );
}
- else // if renderer is not from cache, reuse the same renderer and only change the texture
+ }
+ else
+ {
+ shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP );
+ if( !shader )
{
- Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
- ApplyImageToSampler( image );
+ shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP );
+ shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
+ factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP, shader );
}
}
}
-}
-
-void ImageVisual::SetImage( Actor& actor, const Image& image )
-{
- if( mImage != image )
+ else
{
- NativeImage newNativeImage = NativeImage::DownCast( image );
- bool newRendererFlag = true;
-
- if( newNativeImage && !mNativeImageFlag )
- {
- SetNativeFragmentShaderCode( newNativeImage );
- }
-
- if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) )
- {
- newRendererFlag = false;
- }
-
- if( newNativeImage )
- {
- mNativeImageFlag = true;
- }
- else
+ shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER );
+ if( !shader )
{
- mNativeFragmentShaderCode.clear();
- mNativeImageFlag = false;
- }
-
- mImage = image;
-
- if( mImpl->mRenderer )
- {
- // if renderer is from cache, remove the old one, and create new renderer
- if( GetIsFromCache() )
- {
- //remove old renderer
- if( actor )
- {
- actor.RemoveRenderer( mImpl->mRenderer );
- }
-
- //clean the cache
- if( !mImageUrl.empty() )
- {
- CleanCache(mImageUrl);
- }
- mImageUrl.clear();
-
- if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
- {
- SetOnStage(actor);
- }
- }
- // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer
- else if( newRendererFlag )
- {
- //remove old renderer
- if( actor )
- {
- actor.RemoveRenderer( mImpl->mRenderer );
- }
-
- if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
- {
- SetOnStage(actor);
- }
- }
- else // if renderer is not from cache, reuse the same renderer and only change the texture
- {
- ApplyImageToSampler( image );
- }
+ shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_NO_ATLAS );
+ shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
+ factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader );
}
-
- mImageUrl.clear();
- mDesiredSize = ImageDimensions();
- mFittingMode = FittingMode::DEFAULT;
- mSamplingMode = SamplingMode::DEFAULT;
}
+
+ return shader;
}
void ImageVisual::ApplyImageToSampler( const Image& image )
if( image )
{
TextureSet textureSet = mImpl->mRenderer.GetTextures();
- if( !textureSet )
- {
- textureSet = TextureSet::New();
- mImpl->mRenderer.SetTextures( textureSet );
- }
+ DALI_ASSERT_DEBUG( textureSet ); // texture set should always exist by this time
+
TextureSetImage( textureSet, 0u, image );
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode( mWrapModeU, mWrapModeV );
+ textureSet.SetSampler( 0u, sampler );
}
}
{
if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
{
- Image brokenImage = VisualFactory::GetBrokenVisualImage();
+ Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
if( mImpl->mRenderer )
{
ApplyImageToSampler( brokenImage );
void ImageVisual::CleanCache(const std::string& url)
{
- TextureSet textureSet = mImpl->mRenderer.GetTextures();
-
- Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
- Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
- if( index != Property::INVALID_INDEX )
- {
- Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
- atlasRectValue.Get( atlasRect );
- }
-
- mImpl->mRenderer.Reset();
- if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
- {
- mAtlasManager.Remove( textureSet, atlasRect );
- }
-}
-
-void ImageVisual::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage )
-{
- const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
- const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
-
- if( fragmentPreFix )
- {
- mNativeFragmentShaderCode = fragmentPreFix;
- mNativeFragmentShaderCode += "\n";
- }
-
- if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
- {
- mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader;
- }
- else
+ if( IsFromCache() )
{
- mNativeFragmentShaderCode += FRAGMENT_SHADER;
- }
+ Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
+ if( index != Property::INVALID_INDEX )
+ {
+ Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
+ atlasRectValue.Get( atlasRect );
+ }
- if( customSamplerTypename )
- {
- mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ mImpl->mRenderer.Reset();
+ if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
+ {
+ mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ }
}
}