// don't reuse CreateTextureSet
TextureSet textures = TextureSet::New();
- // Renderer can't be shared if mImage is NativeImage
NativeImage nativeImage = NativeImage::DownCast( image );
if( nativeImage )
{
{
actor.AddRenderer( mImpl->mRenderer );
mPlacementActor.Reset();
+
+ // Image loaded and ready to display
+ ResourceReady();
}
}
Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
ApplyImageToSampler( brokenImage );
}
+ // Image loaded and ready to display
+ ResourceReady();
}
}
mTextureLoading = false;