{
if(sync)
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
else
{
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
}
else
}
else if(mImpl->mRenderer) // Check if we have a loaded image
{
- if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
+ if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
{
naturalSize.x = mAtlasRectSize.GetWidth();
naturalSize.y = mAtlasRectSize.GetHeight();
if(atlasing) // Flag needs to be set before creating renderer
{
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
}
else
{
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
}
}
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
ImageVisualShaderFeature::FeatureBuilder()
- .EnableTextureAtlas(mImpl->mFlags & Impl::IS_ATLASING_APPLIED && !useNativeImage)
+ .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
.ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
.EnableRoundedCorner(IsRoundedCornerRequired())
.EnableBorderline(IsBorderlineRequired())