{
namespace
{
-const int CUSTOM_PROPERTY_COUNT(14); // 5 transform properties + wrap, pixel area, atlas, pixalign, + border/corner
+const int CUSTOM_PROPERTY_COUNT(9); // wrap, pixel area, atlas, pixalign, + border/corner
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
else if(mImageUrl.IsBufferResource())
{
TextureManager& textureManager = mFactoryCache.GetTextureManager();
- textureManager.RemoveExternalEncodedImageBuffer(mImageUrl.GetUrl());
+ textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
}
}
{
if(sync)
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
else
{
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
}
else
}
else if(mImpl->mRenderer) // Check if we have a loaded image
{
- if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
+ if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
{
naturalSize.x = mAtlasRectSize.GetWidth();
naturalSize.y = mAtlasRectSize.GetHeight();
Shader shader = GenerateShader();
// Create the renderer
- mImpl->mRenderer = Renderer::New(geometry, shader);
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
//Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
}
if(atlasing) // Flag needs to be set before creating renderer
{
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
}
else
{
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
}
}
{
if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
-bool ImageVisual::IsResourceReady() const
-{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
void ImageVisual::UpdateShader()
{
if(mImpl->mRenderer)
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
ImageVisualShaderFeature::FeatureBuilder()
- .EnableTextureAtlas(mImpl->mFlags & Impl::IS_ATLASING_APPLIED && !useNativeImage)
+ .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
.ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
.EnableRoundedCorner(IsRoundedCornerRequired())
.EnableBorderline(IsBorderlineRequired())