// Create and cache the standard shader
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- mImpl->mFlags & Impl::IS_ATLASING_APPLIED,
- mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE,
- IsRoundedCornerRequired());
+ mImpl->mFlags & Impl::IS_ATLASING_APPLIED ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
+ mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+ );
}
else if(mImpl->mCustomShader)
{