- uint32_t opaqueElementsCount {0u};
- uint32_t transparentElementsCount {0u};
- geometry = textureManager.GetRenderGeometry(mTextureId, opaqueElementsCount, transparentElementsCount);
- if(!opaqueElementsCount && !transparentElementsCount)
+ uint32_t firstElementCount {0u};
+ uint32_t secondElementCount {0u};
+ geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
+ if(!firstElementCount && !secondElementCount)